There are two ways to manipulate a character in 3d Studio Max, each with its own advantages and disadvantages. These two options are bones or biped.
Bones require each individual bone and join to be created inside a modelled character and the biped is a ready made skeleton model which can be manipulated using its pre-made joints and bones.
Due to its easy manoeuvrability, I have chosen to use the biped method to create my character animation. Below is an example of the biped in motion in the form of walking up a flight of stairs.
Tuesday, 2 March 2010
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